[1]陈 烨,李顺新.基于流动图与时间上升频的实时云层移动研究[J].计算机技术与发展,2023,33(08):37-42.[doi:10. 3969 / j. issn. 1673-629X. 2023. 08. 006]
 CHEN Ye,LI Shun-xin.Research on Real-time Cloud Movement Based on Flow-map and Temporal Upsampling[J].,2023,33(08):37-42.[doi:10. 3969 / j. issn. 1673-629X. 2023. 08. 006]
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基于流动图与时间上升频的实时云层移动研究()
分享到:

《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
33
期数:
2023年08期
页码:
37-42
栏目:
媒体计算
出版日期:
2023-08-10

文章信息/Info

Title:
Research on Real-time Cloud Movement Based on Flow-map and Temporal Upsampling
文章编号:
1673-629X(2023)08-0037-06
作者:
陈 烨1 李顺新123
1. 武汉科技大学 计算机科学与技术学院,湖北 武汉 430065;
2. 湖北智能信息处理与实时工业系统重点实验室,湖北 武汉 430065;
3. 武汉科技大学 大数据科学与工程研究院,湖北 武汉 430065
Author(s):
CHEN Ye1 LI Shun-xin123
1. School of Computer Science and Technology,Wuhan University of Science and Technology,Wuhan 430065,China;
2. Hubei Province Key Laboratory of Intelligent Information Processing and Real-time Industrial,Wuhan 430065,China;
3. Institute of Big Data Science and Engineering,Wuhan University of Science and Technology,Wuhan 430065,China
关键词:
实时渲染云层移动光线步进流动图时间上升频
Keywords:
real-time renderingcloud movementray-marchingflow-maptemporal upsampling
分类号:
TP391
DOI:
10. 3969 / j. issn. 1673-629X. 2023. 08. 006
摘要:
现有基于光线步进的云层渲染方法能够较好地得到云层形状,但渲染效率不高且在云层移动时边缘会缺失云层移动形变细节且出现不连续的情况。 针对上述问题,提出了一种基于流动图的云层移动渲染算法,算法的核心思想是利用流动图控制云层在移动时竖直方向上的偏移,使云层随风连续形变的同时增加一定前向扭曲效果。 其次,为保证渲染的实时性,利用交叉矩阵来降低单帧渲染像素的数量,提高渲染速度。 最后,提出使用时间上升频来增强减少渲染像素后的渲染结果。 相较于未使用流动图的云层移动算法,所提算法能够在性能增加不超过 10% 的情况下表现出云层移动时的整体形变以及向风向连续翻滚的效果。
Abstract:
Existing ray-marching based cloud rendering method is good at achieving the shape of clouds,but is not efficient and there arediscontinuities at the?
edges when cloud moves. To address the issue above,a flow-map based algorithm is proposed for clouds movementrendering,and its main idea is to?
use flow-map to control the deflection of moving clouds in the vertical direction,so that the clouds canmoving continuously with the wind while adding?
a certain forward distortion and deformation effect. Secondly, to ensure real - timerendering,the cross matrix is used to reduce the number of pixels?
rendered in a single frame for raising the rendering speed. Finally,temporal upsampling is introduced for enhancing the rendering results after the?
reduction of rendering pixels. The proposed algorithm isable to exhibit an overall shape change in cloud movement and a continuous roll towards the?
wind direction with no more than 10%increase in performance compared to the cloud movement algorithm without the use of flow-map.

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更新日期/Last Update: 2023-08-10