[1]张利利,李仁义,李晓京,等.Unity3 D与数据库通信方法的研究[J].计算机技术与发展,2014,24(03):229-231.
 ZHANG Li-li[],LI Ren-yi[],LI Xiao-jing[],et al.Research on Communication Method between Unity3 D and Database[J].,2014,24(03):229-231.
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Unity3 D与数据库通信方法的研究()
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《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
24
期数:
2014年03期
页码:
229-231
栏目:
应用开发研究
出版日期:
2014-03-31

文章信息/Info

Title:
Research on Communication Method between Unity3 D and Database
文章编号:
1673-629X(2014)03-0229-03
作者:
张利利1李仁义2李晓京1马进1惠铎铎1
1.第四军医大学 航空航天医学教育部重点实验室;2.西安热工研究院有限公司
Author(s):
ZHANG Li-li[1]LI Ren-yi[2]LI Xiao-jing[1]MA Jin[1]HUI Duo-duo[1]
关键词:
Unity3DAccessSQLServer2000
Keywords:
Unity3DAccessSQL Server2000
分类号:
TP301
文献标志码:
A
摘要:
基于Unity3D实现系统与两种关系型数据库之间的连接。随着虚拟仿真技术在各领域的广泛应用,虚拟仿真过程中海量数据的实时性已经成为当前研究的热点。文中主要研究基于Unity3D的Monodevelop编辑器下,采用C#编程语言实现系统与数据库的连接,并完成海量数据的传输和存储,从而达到系统与数据库的双向交互。文中给出了具体的代码实现,并结合实际开发过程中遇到的问题给出了具体可行的解决方法。实践结果表明,通过这种方法连接数据库具有简单、高效等特点。
Abstract:
The connection between system and two relational databases based on Unity3D is implemented. With the wide application of virtual simulation technology,the real-time of mass data in the virtual simulation has been the hotspot in this field. Mainly research the connection of system and database by C# language,based on Monodevelop of Unity3D,completing the transmission and storage of mass data,consequently reaching bidirectional alternation. It also shows the detailed code realization and gives the concrete solution with the practical process. The result shows this is simple and efficient.

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更新日期/Last Update: 1900-01-01