[1]蔡政策 魏臻 凌勇 程磊.基于OGRE粒子系统在烟花渲染中的研究[J].计算机技术与发展,2011,(10):88-91.
 CAI Zheng-ce,WEI Zhen,LING Yong,et al.Research Based on OGRE Particle System Rendering of Fireworks[J].,2011,(10):88-91.
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基于OGRE粒子系统在烟花渲染中的研究()
分享到:

《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2011年10期
页码:
88-91
栏目:
智能、算法、系统工程
出版日期:
1900-01-01

文章信息/Info

Title:
Research Based on OGRE Particle System Rendering of Fireworks
文章编号:
1673-629X(2011)10-0088-04
作者:
蔡政策 魏臻 凌勇 程磊
合肥工业大学计算机与信息学院
Author(s):
CAI Zheng-ce WEI Zhen LING Yong CHENG Lei
Department of Computer and Information, Hefei University of Technology
关键词:
虚拟场景粒子系统OGRE引擎脚本语言
Keywords:
virtual scene particle system OGRE engine scripting language
分类号:
TP39
文献标志码:
A
摘要:
为了实现对自然现象和景物及日常生活进行真实模拟,在游戏和虚拟生活中都要创造大量的虚拟场景,使用虚拟渲染也节省开发成本,加上粒子系统在计算机图形学中的地位十分重要。文中在OGRE(Object-Oriented Graphics Rendering Engine)引擎架构上,对粒子系统的原理、结构和其脚本语言、粒子系统的烟花虚拟渲染流程进行了研究,文中对以往烟花渲染进行了改进,提出一种程序和脚本相结合的方法,通过OGRE引擎进平台进行实验论证,实验结果取得了较好的视觉效果,证明文中提出的方法可行,而且节约开发时间和提高开发效率
Abstract:
In order to realize the scenery and natural phenomena and everyday life for the real simulation ,both in the game and virtual life should create a large number of virtual scene, virtual rendering also saves development costs, and position of in the computer graphics Particle system is very important. The article in the OGRE engine architecture, the principle, structure and the virtual rendering process of fireworks particle system has been studied. Through the process achieves virtual particle system rendering fireworks, this paper has been improved in the past fu'eworks rendering, and propose a procedure and method of combining the script, using the OGRE engine' s platform to make experimental demonstration, the results achieves good visual effects, demonstrate the proposed method is feasible, and saving development time and improving development efficiency

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备注/Memo

备注/Memo:
安徽省科技攻关项目(07010202045);国家“863”计划资助项目(2004AA001021)蔡政策(1983-),男,硕士,研究方向为三维虚拟、无线网络;魏臻,教授,博士生导师,研究方向为企业铁路智能交通、矿山运输安全控制、分布式控制与容错技术等
更新日期/Last Update: 1900-01-01