[1]赵海龙 李佳泽 郑重 李朋飞.导弹虚拟战场环境设计与实现[J].计算机技术与发展,2012,(01):87-89.
 ZHAO Hai-long,LI Jia-ze,ZHENG Zhong,et al.Design and Implementation of A Missile' s Virtual Battlefield Environment[J].,2012,(01):87-89.
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导弹虚拟战场环境设计与实现()
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《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2012年01期
页码:
87-89
栏目:
智能、算法、系统工程
出版日期:
1900-01-01

文章信息/Info

Title:
Design and Implementation of A Missile' s Virtual Battlefield Environment
文章编号:
1673-629X(2012)01-0087-03
作者:
赵海龙 李佳泽 郑重 李朋飞
第二炮兵工程学院
Author(s):
ZHAO Hai-long LI Jia-ze ZHENG Zhong LI Peng-fei
The Second Artillery Engineering College
关键词:
导弹虚拟战场环境演示系统关键技术
Keywords:
missile virtual battlefield environment demo system key technologies
分类号:
TP391.9
文献标志码:
A
摘要:
为给某型导弹部队提供一个全新的演习、训练和战前要素熟悉平台,文中通过VC++6.0和该实验室自行开发的软件DeepEye平台设计和实现了导弹虚拟战场环境演示系统。首先根据系统分析对系统整体结构进行了模块化设计,然后从场景生成和效果实现两方面对各模块进行开发,先后建立了天空模型、地形背景模型、战场实体模型,并对地形匹配、航迹规划、特殊效果实现、视点变换、交互接口设计等关键技术做了研究,最后实现了适合于导弹作战的虚拟战场环境模型。结果表明,该设计方案可行,仿真效果良好
Abstract:
To give a certain type of missile units for a new exercise,training and pre-war elements familiar platform,the missile' s virtual battlefield environment demo system is designed and achieved on VC++6.0 and Deep Eye in this paper. The system overall structure is adopted modular design according to the system analysis, and then from two aspects of the modular design scene generation and effect each module is developed, has established a model of the sky, the terrain background model, battlefield solid model and the key technology such as terrain matching, path planning, special effects to achieve, the focus transformation and interactive interface are researched. At last, achieve a suitable model of the virtual battlefield environment for missile combat. The results shows that the design scheme is feasible and the simulation result is ~ood

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备注/Memo

备注/Memo:
全军军事学研究生课题申报项目(2010JY0905-547)赵海龙(1984-),男,湖南衡阳人,硕士研究生,研究方向为作战建模与仿真
更新日期/Last Update: 1900-01-01