[1]刘晓梅 秦文虎 赵正旭.一种基于面积比不变性约束的曲面纹理算法[J].计算机技术与发展,2006,(09):1-3.
 LIU Xiao-mei,QIN Wen-hu,ZHAO Zheng-xu.An Algorithm of Surface Texture Mapping Based on Invariability of Ratio of Areas[J].,2006,(09):1-3.
点击复制

一种基于面积比不变性约束的曲面纹理算法()
分享到:

《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2006年09期
页码:
1-3
栏目:
智能、算法、系统工程
出版日期:
1900-01-01

文章信息/Info

Title:
An Algorithm of Surface Texture Mapping Based on Invariability of Ratio of Areas
文章编号:
1673-629X(2006)09-0001-03
作者:
刘晓梅 秦文虎 赵正旭
东南大学
Author(s):
LIU Xiao-mei QIN Wen-hu ZHAO Zheng-xu
Southeast University
关键词:
纹理映射中介曲面球面纹理面积比不变性
Keywords:
texture mapping intermediate surface sphere texture invariability of ratio of areas
分类号:
TP301.6
文献标志码:
A
摘要:
文中运用两步映射原理解决了曲面的参数化问题,改进了一种采用面积比不变性约束的球冠映射算法,消除了采用传统的整球面和半球面参数化方法向中间曲面作映射所带来的纹理变形问题,进而较好地实现了由非参数化面片拼接成的曲面表面的纹理映射
Abstract:
An algorithm based on the invariability, of ratio of areas is improved on the parametrization of the surface, which uses the twopart texture mapping. This method eliminates the distortion in the process of the mapping on the intermediate surface by the traditional sphere and heruisphere parametrization. As a result, this method realized the surface's texture mapping,which is constructed by the nonparametic patches

相似文献/References:

[1]张群会 狄效儒.纹理映射与光照处理关系研究及应用[J].计算机技术与发展,2010,(01):229.
 ZHANG Qun-hui,DI Xiao-ru.Research of Relation Between Texture Mapping and Illumination Model and Its Application[J].,2010,(09):229.
[2]郝进亮 陈蕾 娄高鸣 侯健.基于DirectX的云模拟研究[J].计算机技术与发展,2009,(11):195.
 HAO Jin-liang,CHEN Lei,LOU Gao-ming,et al.Research on Cloud Simulation Based on DirectX[J].,2009,(09):195.
[3]邹海 徐军 褚维翠.基于OpenGL的三维地形的模拟[J].计算机技术与发展,2011,(06):239.
 ZOU Hai,XU Jun,CHU Wei-cui.3D Terrain Simulation Based on OpenGL[J].,2011,(09):239.
[4]黄昂 汪继文.基于粒子系统的轨迹可控的烟花动画模拟[J].计算机技术与发展,2012,(07):163.
 HUANG Ang,WANG Ji-wen.Simulation of Fireworks with Controllable Trajectory Based on Particle System[J].,2012,(09):163.
[5]吴国宝 汪继文.基于粒子系统的心形烟花模拟[J].计算机技术与发展,2012,(11):89.
 WU Guo-baoWANG Ji-wen.Heart-shaped Fireworks Simulation Based on Particle System[J].,2012,(09):89.
[6]侯增选,郑栓柱,郭超,等. 中国书画中干笔飞白仿真方法概述[J].计算机技术与发展,2015,25(11):145.
 HOU Zeng-xuan,ZHENG Shuan-zhu,GUO Chao,et al. Review of Simulation Methods of Half-dry Stroke in Chinese Calligraphy and Painting[J].,2015,25(09):145.
[7]宋娟,张宏.基于海量存储的三维地理信息系统应用与研究[J].计算机技术与发展,2018,28(05):144.[doi:10.3969/j.issn.1673-629X.2018.05.033]
 SONG Juan,ZHANG Hong.Application and Research of Three Geographic Information System Based on Mass Storage[J].,2018,28(09):144.[doi:10.3969/j.issn.1673-629X.2018.05.033]
[8]张文娟,吴琼,曹欣然.基于WebGL 的三维落叶场景仿真[J].计算机技术与发展,2018,28(06):165.[doi:10.3969/ j. issn.1673-629X.2018.06.037]
 ZHANG Wen-juan,WU Qiong,CAO Xin-ran.Three-dimensional Simulation of Fallen Leaves Based on WebGL[J].,2018,28(09):165.[doi:10.3969/ j. issn.1673-629X.2018.06.037]
[9]周强,汪继文. 基于粒子系统的三维降雪场景仿真[J].计算机技术与发展,2017,27(01):130.
 ZHOU Qiang,WANG Ji-wen. Three-dimensional Simulation of Snowing Based on Particle System[J].,2017,27(09):130.
[10]李婷婷.基于几何建模的旗帜飘动模拟研究与实现[J].计算机技术与发展,2019,29(02):87.[doi:10.3969/j.issn.1673-629X.2019.02.018]
 LI Tingting.Research and Realization of Flag Flutter Simulation Based on Geometry Modeling[J].,2019,29(09):87.[doi:10.3969/j.issn.1673-629X.2019.02.018]

备注/Memo

备注/Memo:
东南大学计划基金资助项目(9222001286)刘晓悔(1982-),女,江苏苏州人,硕士研究生,研究方向为虚拟现实;赵正旭,教授,博导,研究方向为虚拟现实
更新日期/Last Update: 1900-01-01