[1]付燕丽,刘循.一种基于GPU的柔和阴影实现方法研究[J].计算机技术与发展,2013,(02):52-56.
 FU Yan-li,LIU Xun.Research on Realizing Method of Soft Shadow Based on GPU[J].,2013,(02):52-56.
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一种基于GPU的柔和阴影实现方法研究()
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《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2013年02期
页码:
52-56
栏目:
智能、算法、系统工程
出版日期:
1900-01-01

文章信息/Info

Title:
Research on Realizing Method of Soft Shadow Based on GPU
文章编号:
1673-629X(2013)02-0052-05
作者:
付燕丽刘循
四川大学 计算机学院
Author(s):
FU Yan-liLIU Xun
关键词:
阴影图反走样图形处理单元大规模场景并行分割的阴影贴图差值阴影贴图
Keywords:
shadow mappinganti-aliasingGPUlarge scale environmentPSSMsVSM
文献标志码:
A
摘要:
阴影是虚拟环境中真实感的重要特征.由于并行分割的阴影贴图算法的通用性和效率,它对大规模复杂的虚拟环境中的实时阴影渲染起了重要作用.但是对于塔台仿真系统这样的大规模动态场景,锯齿现象依然存在,利用差值阴影贴图等方法,对其效果进行了改进,并利用GPU强大的浮点数运算能力和并行处理能力加速了阴影的实现,有效地保证了阴影的真实性和实时性.实验结果表明生成的阴影边缘柔和,抗锯齿效果好,有效地解决了偏离和光渗问题,达到了实时仿真的要求
Abstract:
The shadow is the important characteristics of reality in the virtual environment. Because of the universal and efficiency,parallel split shadow maps algorithm plays an important role to the real-time shadow rendering in the large scale and complicated virtual environ-ment. But to tower simulation system which is large-scale dynamic scene,alias is still happened,using such as variance shadow maps to improve its effect,and using the powerful floating-point operation ability and parallel processing ability of GPU to accelerate the realiza-tion of shadow,so it can effectively guarantee the authenticity and real-time of the shadow. The experimental results show that the shad-ow generated has soft edge,well anti-aliasing effect,and solving the problem of shadow biasing and light bleeding,achieving the require-ments of real-time simulation

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更新日期/Last Update: 1900-01-01