[1]黄昂 汪继文.基于粒子系统的轨迹可控的烟花动画模拟[J].计算机技术与发展,2012,(07):163-166.
 HUANG Ang,WANG Ji-wen.Simulation of Fireworks with Controllable Trajectory Based on Particle System[J].,2012,(07):163-166.
点击复制

基于粒子系统的轨迹可控的烟花动画模拟()
分享到:

《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2012年07期
页码:
163-166
栏目:
应用开发研究
出版日期:
1900-01-01

文章信息/Info

Title:
Simulation of Fireworks with Controllable Trajectory Based on Particle System
文章编号:
1673-629X(2012)07-0163-04
作者:
黄昂 汪继文
安徽大学计算机科学与技术学院
Author(s):
HUANG Ang WANG Ji-wen
College of Computer Science and Technology, Anhui University
关键词:
粒子系统轨迹可控纹理映射
Keywords:
particle system controllable trajectory texture mapping
分类号:
TP39
文献标志码:
A
摘要:
计算机动画是应用计算机技术制作动画的艺术,是计算机图形学和动画的子领域。计算机动画采用连续播放静止图像的方法产生物体运动的效果。基于此,文中采用粒子系统去产生一幅图像所需的各个像素的帧,并将其绘制在屏幕上。文中通过对烟花系统模型的研究,提出将烟花的爆炸效果进行控制的模拟方法。基本原理是对爆炸瞬间烟花粒子属性的控制,并运用纹理映射对烟花粒子进行绘制。达到了对烟花轨迹进行控制的预期效果
Abstract:
Computer animation which is the subfield of computer graphics and animation is the art of the use of the computer technology. Computer animation uses the method of continuous playing static image to produce the effect of movement object. Based on this, use particle system to produce an image which is needed for each pixel of the frame, at last drawn this frame to the screen. Through the research of the fireworks system model, put forward the simulation method of the controllable shape of the fireworks. The basic principle is the control of the attribute of firework particle instantly in the explosion ,using texture mapping to draw the firework particle. And get expected effect of controllable trajectory of fireworks

相似文献/References:

[1]汪继文 余洋 李玉梅.基于粒子系统的陨石爆炸模拟[J].计算机技术与发展,2010,(06):118.
 WANG Ji-wen,YU Yang,LI Yu-mei,et al.Meteorite Explosion Simulation Based on Particle System[J].,2010,(07):118.
[2]涂超.虚拟现实中真实感树木的实时绘制[J].计算机技术与发展,2009,(06):206.
 TU Chao.Real - Time Rendering of Realistic Trees in Virtual Reality Systems[J].,2009,(07):206.
[3]郝进亮 陈蕾 娄高鸣 侯健.基于DirectX的云模拟研究[J].计算机技术与发展,2009,(11):195.
 HAO Jin-liang,CHEN Lei,LOU Gao-ming,et al.Research on Cloud Simulation Based on DirectX[J].,2009,(07):195.
[4]葛芳 张成 韦穗 程鸿.基于粒子系统的烟花动画设计[J].计算机技术与发展,2010,(08):180.
 GE Fang,ZHANG Cheng,WEI Sui,et al.Firework Animation Design Based on Particle System[J].,2010,(07):180.
[5]王顺领 李学庆 王善斌 温英涛.虚拟场景中的实时降雪模拟[J].计算机技术与发展,2006,(03):152.
 WANG Shun-ling,LI Xue-qing,WANG Shan-bin,et al.Real-Time Simulation of Snowfall in Virtual Scene[J].,2006,(07):152.
[6]陈利平 王国才.基于粒子系统的蜡烛火焰实时模拟[J].计算机技术与发展,2006,(05):186.
 CHEN Li-ping,WANG Guo-cai.Real Time Simulation of Candle Flame Based on Particles System[J].,2006,(07):186.
[7]刘巧红 单贵.粒子系统在虚拟校园中的应用研究[J].计算机技术与发展,2011,(02):246.
 LIU Qiao-hong,SHAN Gui.Research of Particle System Applied in Virtual Campus[J].,2011,(07):246.
[8]汪继文 郑锋.基于OpenGL与粒子系统的喷泉模拟实现[J].计算机技术与发展,2011,(08):161.
 WANG Ji-wen,ZHENG Feng.Simulation and Realization of Fountain Based on OpenGL and Particle System[J].,2011,(07):161.
[9]蔡政策 魏臻 凌勇 程磊.基于OGRE粒子系统在烟花渲染中的研究[J].计算机技术与发展,2011,(10):88.
 CAI Zheng-ce,WEI Zhen,LING Yong,et al.Research Based on OGRE Particle System Rendering of Fireworks[J].,2011,(07):88.
[10]蒋道琛 汪继文.基于粒子系统的虚拟战场环境特殊效果模拟[J].计算机技术与发展,2012,(09):62.
 JIANG Dao-chen,WANG Ji-wen.Special Effects Simulation in Virtual Battlefield Environment Based on Particle System[J].,2012,(07):62.

备注/Memo

备注/Memo:
安徽省自然科学基金(090412045)黄昂(1988-),男,硕士研究生,研究方向为计算机数值模拟技术;汪继文,教授,研究方向为计算机数值模拟技术
更新日期/Last Update: 1900-01-01