[1]杜秀全 程家兴.博弈算法在黑白棋中的应用[J].计算机技术与发展,2007,(01):216-218.
 DU Xiu-quan,CHENG Jia-xing.Game- Playing Algorithm in Black and White Chess Application[J].,2007,(01):216-218.
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博弈算法在黑白棋中的应用()
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《计算机技术与发展》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2007年01期
页码:
216-218
栏目:
应用开发研究
出版日期:
1900-01-01

文章信息/Info

Title:
Game- Playing Algorithm in Black and White Chess Application
文章编号:
1673-629X(2007)01-0216-03
作者:
杜秀全 程家兴
安徽大学计算智能与信号处理教育部重点实验室
Author(s):
DU Xiu-quan CHENG Jia-xing
Ministry of Education, Key Laboratory of Intelligent Computing and Signal Processing, Anhui University
关键词:
博弈树黑白棋估值函数人工智能
Keywords:
tree of game - playing black and white chess evaluat ion function artificial intelligence
分类号:
TP311.1
文献标志码:
A
摘要:
计算机博弈是一种对策性游戏,是人工智能的主要研究领域之一.它涉及人工智能中的搜索方法、推理技术和决策规划等。目前广泛研究的是确定的、二人、零和、完备信息的博弈搜索。文中通过一个黑白棋程序的设计,将生成的博弈树节点的估值过程和对博弈树搜索过程相结合,采用传统的Alpha—Beta剪枝和极大一极小原则方法给出了博弈程序设计的核心内容:包括博弈树搜索和估值函数两个方面,提出了对原算法的一种改进,该算法提高了搜索速度。实验结果验证了算法的有效性
Abstract:
The computer game- playing is a game of countermeasure and one of the major artificial intelligence research areas. It involves reasoning,decision-making and planning etc. At the present, widely study the simple basic game- playing that is determinate, two person, zero, complete information game- playing search. Through a black and white chess procedure design, introduced the game - playing programming core content by the process of estimating the production tree of game- playing point value and the tree of game- playing search,used traditional Alpha Beta pruning and the principle of max - min method to introduce the gambling programming core content, including the tree of game- playing search and valuation function, put forward the algorithm improvement method which increase searching speed, the experimental result validated its effect

备注/Memo

备注/Memo:
杜秀全(1982-),男,安徽全椒人,硕士研究生,研究方向为智能计算理论与应用、优化方法;程家兴,教授,博导,研究方向为智能计算与优化方法等
更新日期/Last Update: 1900-01-01